![]() The four platforms we targeted - PC, Xbox 360, Xbox One, and PlayStation 4 - all have reasonably similar architecture so that we could be sure that the Trials experience, especially the 60 frames per second lock, could be achieved on those platforms without intense customization and rewriting of crucial pieces of our physics and engine technology. So if you are going to go down the multiplatform route, it helps if your target platforms have a lot in common. It’s much harder to build for four platforms at the same time and have them all launch within one week of each other. Karri Kiviluoma: It’s easy to build a game for just one platform. Rashid Sayed: I am sure you have been asked this question in the past, but what was the decision of not bringing the game to the PlayStation 3, given that the game has a PlayStation 4 version? But the 60 fps Guarantee is the spoke upon which the entire Trials experience spins. We kept that same consistent framerate with the new consoles (and the PC) while increasing the draw distance, texture resolution, and number of effects on the screen. ![]() That high, locked frame rate is a vital part of the Trials experience, because when a top player is shaving microseconds of time off of his score, he has to have absolute fidelity between the controller, the physics engine, and what happens on the screen. Karri Kiviluoma: The frame rate actually has not increased with the console generation but that is because we had achieved a rather remarkable 60 frames per second already on the Xbox 360 with Trials HD and Trials Evolution. Rashid Sayed: What is the biggest upgrade that the PS4 and Xbox One bought to the franchise, other than the increased fidelity and frame rate? So if the accusation is, "Your Trials game has too much Trials in it" then maybe we are guilty of that." "A great Finnish philosopher once said, "If it ain't broke, don't fix it." □ Sure, Trials Fusion brings more of that great Trials gameplay, with all new tracks, new bikes, new Leader Boards, new friends to conquer on three new platforms, and oh yes, an all-new, completely original FMX tricks system never before implemented in a game quite like this. Probably it’s more fair to talk about the Xbox 360 version being the most challenging, simply because we had to take a game that is state of the art for the new generation of consoles and state-of-the-art PCs and scale back its visual ambitions to a level where it runs happily and with great joy on the Xbox 360 too. Karri Kiviluoma: There wasn’t any particular challenge with Xbox One other than that every new system has its quirks and unfinished processes behind-the-scenes. Rashid Sayed: What was the biggest challenge working on the Xbox One version of the game? And at the same time how did you use some of its next-gen architectural benefits? It’s more about having fun at 60fps than small differences between systems. It’s hardly something anyone will notice as the game in action looks amazing on whatever your platform of choice is. Karri Kiviluoma: The Xbox One and PS4 launch versions are very close to each other in visual quality, both games running at a locked 60 frames per second. What is the reason behind Xbox One’s lower resolution of 900p when compared to the PS4’s full 1080p resolution for Trials Fusion? ![]() ![]() Rashid Sayed: Let us get the tough question out of the way. What challenges did they possess? What are the advantages? For that matter, what was the though process behind opting for the PS4 and Xbox One at launch? We find out below. GamingBolt spoke to Trials Fusion lead designer Karri Kiviluoma about the same, including development on the Xbox One and PS4, two new platforms for the Trials franchise. Of course, the medium itself is a bit of a double-edged blade: If you don’t need to focus much on graphics, how do you keep the gameplay fresh? RedLynx has been challenged with this notion after releasing Trials Fusion which – though introducing lots of little touches that expand on the game overall – has come under some criticism for being more of the same In this age of cutting-edge graphics, it’s not easy to push a 2D platforming-esque racing title on to the masses, much less have it be such a strong success like the Trials franchise has been.
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